User Info: DoctorRPG. As you gradually improve, however, you have the potential to be the most powerful class in the game. Use your pet command skills. At level 50, I usually go: It felt super underwhelming in damage, did I miss something with it? I want you to focus on this as a goal if you are playing Summoner as an alt job or just picking it up from scratch starting at level 70 . I notice you did not mention Fester, which is your hardest hitting DPS ability, so make sure to use that on single target. Any advice or help would be greatly appreciated. First things first, the biggest difference between SMN and other DPS classes (include BLM) is that the damage dealt by a SMN is lots of poking the enemy to death adding up to massive damage. Starting with "A Realm Reborn" and the expansions include "Heavensward", "Stormblood", and "Shadowbringers"! How should you handle DoT reapplication in groups? A. There's no point in Ifrit-Egi setting up a Radiant Shield on everyone in the last second of battle. PIE increases our Maximum MP at a rate of 7.25 MP per point at level 50. In general priorities go as such at level 50: Put up DoTs unless enemies will die shortly. You want to re-up your aetherflow on cooldown. Use your main damage dealer when all else is covered. I'm gonna try my lvl 50 smn. I wanted to ask if anyone can point me in the direction of finding a written guide for the summoner. More or less the same on dungeons just throw in a Bane sometimes and a Shadow flare (Is that skill even worth it? When all dot's are up, and fester is on cooldown/you don't have aetherflow, spam Ruin as a filler. Cookies help us deliver our Services. The FFXIV Samurai is a fantastic DPS Job to switch to. Wow, as someone who is currently leveling smn this is going to come in handy. If you burn them all early on, you will find yourself powerless later. My brother keeps dying over and over and over from it. Group Fights; As before, All three dots go up first. Hello, I've tried looking at guides and whatnot but most stuff is outdated or for level 80 summoners. Atm on normal mobs when soloing I just use my 3 dots once and then keep using ruin2 until it is dead._. Requirements: Level 50 DoW or DoM; Aetheryte -> Aethernet: New players wanting to play AST asap will have to take a bit of a detour. Pages in category "Summoner Quest" The following 26 pages are in this category, out of 26 total. In these boxes, I’ll put info that you’ll likely be referring to (or discovering) while leveling up your Arcanist. You rmain goal is for these skills to be capped at 2 charges as little as possible. SMN's maximum MP affects how much MP we get back through Aetherflow, as Aetherflow restores MP equal to 20% of our max MP. For some it's just not their style, but for many it's just too much to handle. I notice you did not mention Fester, which is your hardest hitting DPS ability, so make sure to use that on single target. New comments cannot be posted and votes … But if I read it once, I'll remember it for life <3. Start the game as Conjurer (into White Mage), or Arcanist (into Scholar). User Info: Snickers085. My Level 70 SMN rotation Public. I'm assuming you simply DoT one and bane again. I tend to prefer Ifrit too, as he gets auto-attacks (whereas Garuda doesn't) and Radiant Shield is very useful for a little extra damage. And if Garuda-Egi decides to use Contagion before you've even set up your DoTs then it's completely wasted. Practice and have patience. You gain rested EXP in these areas! I find Tri-Disaster is best used in the middle of Dreadwyrm Trance, since you have a limited amount of time (and you want to spam Ruin III as much as possible) and you get the damage boost on them too. Everything I’ve searched for is telling me to weave my egi assaults, but they must have been changed them to gcd’s before I got my hands on summoner. Reply. Keep your dots up always, use Ruin II only when you need to be on the move (its no stronger than Ruin and eats more MP.). Persistence is important as well as patience and the ability to judge yourself to find out where you can improve. … A community for fans of Square Enix's popular MMORPG "Final Fantasy XIV Online", also known as FFXIV or FF14. In the past, Summoner has been much less mobile because it required long periods of standing still and casting Ruin 3 back-to-back - which is currently only a short portion of our r… Speaking of Ruin 2, I noticed you didn't mention it, and said to use Ruin 1? At Lv60, I have yet to really come up with a proper rotation, but an important thing to keep in mind is to be careful with Tri-Disaster. On reaching Lv. I like to start groups as such; Shadow Flare (Swiftcasted preferably) -> Dots -> Bane -> Fester main target (Pretty much same as single target from here on), With groups, don't ignore the skill Enkindle either. Yet what is a god to one man is a demon to another, for the city-states of Eorzea see these beings as a grave threat to their collective survival. It's best to use Aetherflow on Fester for single target, and Painflare for AoE. You can then throw in Fester and later Painflare - but pace yourself. It’s noted by the moon icon on the right side of your EXP bar. Ruin (not Ruin II!) Max MP also affects MP refresh rates inside and outside of battle, roughly 2% per tic in battle. Below item level 50, these weapons can generally be used by either a Arcanist, Summoner or Scholar, although there are a few exceptions. Think back to your first Arcanist lessons at the guild, you were taught about planning your battles. 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